Features

Everything you need to convert, place, and control massive crowds of animated characters in Unreal Engine 5.

One-Click Conversion System

Convert any skeletal mesh animation into a GPU-efficient vertex animation texture with a single right-click. The plugin automatically generates optimized textures, creates materials, and fixes common material issues.

  • Right-click any Skeletal Mesh to create a VA Asset Collection
  • Automatic position and normal texture generation
  • Built-in material fix system for seamless conversion
  • Batch conversion support for multiple animations
One-Click Conversion System screenshot 1
One-Click Conversion System screenshot 2
One-Click Conversion System screenshot 3

Visual Asset Editor

Fine-tune every aspect of your vertex animations through an intuitive visual editor. Preview animations in real-time, configure build and runtime settings, and manage per-instance custom data.

  • Real-time animation preview with timeline scrubbing
  • Separate build-time and runtime configuration
  • Per-instance custom data for material parameters
  • Animation list editor for complex sequences
Visual Asset Editor screenshot 1

Powerful Crowd Editor

An integrated editor mode for placing and managing thousands of animated characters directly in your Unreal Engine level. Paint, grid-place, or manually position instances with full control.

  • Paint Tool: brush-based crowd placement
  • Grid Tool: precise formation placement
  • Single Placement: manual positioning
  • Transform and erase tools for editing
  • Saveable crowd brushes with mixed configurations
Powerful Crowd Editor screenshot 1
Powerful Crowd Editor screenshot 2
Powerful Crowd Editor screenshot 3
Powerful Crowd Editor screenshot 4

Flexible Animation System

Control animations at runtime through Blueprints with single animation playback, custom animation lists with events, and per-instance animation control.

  • Play single animations with loop/speed control
  • Custom Animation Lists with sequenced playback
  • Animation events and overrides per-instance
  • Crowd events for group behavior triggers
  • Full Blueprint API for runtime control
Flexible Animation System screenshot 1
Flexible Animation System screenshot 2

Sequencer Integration

Experimental

Drive vertex animations through Unreal's Sequencer for cinematic sequences. Control animation playback, timing, and transitions through the familiar Sequencer timeline.

  • Add VA animation tracks to Sequencer
  • Timeline-based animation control
  • Perfect for cinematics and cutscenes
Sequencer Integration screenshot 1

Superior Performance

Vertex Animation Studio uses GPU instanced rendering to draw thousands of animated meshes with minimal CPU overhead and very few draw calls.

  • 10,000+ animated instances at 60 FPS
  • Hierarchical Instanced Static Mesh rendering
  • Zero CPU cost per animation instance
  • Tested up to 100,000+ instances
  • Compatible with Nanite, Lumen, TSR, World Partition

60 FPS

10,000+ animated instances

Tested up to 100,000+ with satisfying framerates

Stop buying multiple VAT plugins hoping one will work.

Get Vertex Animation Studio on FAB →