Features
Everything you need to convert, place, and control massive crowds of animated characters in Unreal Engine 5.
One-Click Conversion System
Convert any skeletal mesh animation into a GPU-efficient vertex animation texture with a single right-click. The plugin automatically generates optimized textures, creates materials, and fixes common material issues.
- Right-click any Skeletal Mesh to create a VA Asset Collection
- Automatic position and normal texture generation
- Built-in material fix system for seamless conversion
- Batch conversion support for multiple animations
Visual Asset Editor
Fine-tune every aspect of your vertex animations through an intuitive visual editor. Preview animations in real-time, configure build and runtime settings, and manage per-instance custom data.
- Real-time animation preview with timeline scrubbing
- Separate build-time and runtime configuration
- Per-instance custom data for material parameters
- Animation list editor for complex sequences
Powerful Crowd Editor
An integrated editor mode for placing and managing thousands of animated characters directly in your Unreal Engine level. Paint, grid-place, or manually position instances with full control.
- Paint Tool: brush-based crowd placement
- Grid Tool: precise formation placement
- Single Placement: manual positioning
- Transform and erase tools for editing
- Saveable crowd brushes with mixed configurations
Flexible Animation System
Control animations at runtime through Blueprints with single animation playback, custom animation lists with events, and per-instance animation control.
- Play single animations with loop/speed control
- Custom Animation Lists with sequenced playback
- Animation events and overrides per-instance
- Crowd events for group behavior triggers
- Full Blueprint API for runtime control
Sequencer Integration
ExperimentalDrive vertex animations through Unreal's Sequencer for cinematic sequences. Control animation playback, timing, and transitions through the familiar Sequencer timeline.
- Add VA animation tracks to Sequencer
- Timeline-based animation control
- Perfect for cinematics and cutscenes
Superior Performance
Vertex Animation Studio uses GPU instanced rendering to draw thousands of animated meshes with minimal CPU overhead and very few draw calls.
- 10,000+ animated instances at 60 FPS
- Hierarchical Instanced Static Mesh rendering
- Zero CPU cost per animation instance
- Tested up to 100,000+ instances
- Compatible with Nanite, Lumen, TSR, World Partition
60 FPS
10,000+ animated instances
Tested up to 100,000+ with satisfying framerates
Stop buying multiple VAT plugins hoping one will work.
Get Vertex Animation Studio on FAB →