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Sequencer Integration

The Vertex Animation Studio integrates with Unreal Engine’s Sequencer for cinematic control of vertex animations.

  1. Create a new Blueprint Actor
  2. Add a VA Mesh Component to your Blueprint
  3. Configure the VA Mesh Component with your VA Asset Collection
  4. Save the Blueprint
  1. Open your Level Sequence in Sequencer
  2. Drag your Blueprint Actor into the level (if not already placed)
  3. Click the ”+ Track” button in Sequencer
  4. Select your Blueprint Actor from the list
  1. In the Sequencer timeline, find your Blueprint Actor
  2. Right-click on the VA Mesh Component
  3. Select “VA Animation Track” from the context menu
  4. Select the first animation to add the track

Adding VA Animation Track

  1. Right-click on the VA Animation Track
  2. Select “Add Animation Section”
  3. Choose an animation from your VA Asset Collection
  4. The animation section appears on the timeline
  1. Right-click on the animation span in the track to open properties
  2. In the properties popup, you can adjust:
    • Animation: Choose which animation to play
    • Play Rate: Speed of playback (1.0 = normal)
    • Reverse: Play animation backwards
  3. Drag the edges of the animation span to adjust duration
  4. Move the span along the timeline to change when it plays

Animation Properties

  • Animations must exist in the VA Asset Collection assigned to your component
  • Use consistent frame rates between your animations and Sequencer project
  • If you see jumpiness in playback, disable motion blur in your Post Process Volume by setting Motion Blur Amount to 0

Disable Motion Blur